CO Checkout Strategy
Guides ยท Intermediate

Checkout Strategy

Professional darts is not just about scoring. The way a player plans their finish - the route from a remaining score to zero via a double - is where matches are won and lost. This guide explains the logic behind checkout routes, preferred doubles, and leave strategy.

Intermediate level Verified 15 April 2026
01

The basics of finishing

Double-out rule
The final dart of a leg must land in a double (or the bullseye, which counts as double 25). No other finish is legal.
Highest checkout
170: T20-T20-Bull. Called the "big fish". The highest possible three-dart finish.
Lowest checkout
2: D1. One dart at double one.
Impossible finishes
169, 168, 166, 165, 163, 162 and 159 are impossible in three darts. Any odd number below 40 is a one-dart finish on a specific double (e.g. 7 is impossible but 6 = D3, 8 = D4).
02

Preferred doubles

Professionals do not treat all doubles equally. The layout of the dartboard means some doubles offer better "cover" - if you miss, the dart lands in a neighbouring segment that still leaves a useful number.

DoubleValueWhy professionals like it
D20 (double top)40Most-practised double. Missing inside leaves single 20, which sets up D10. Missing outside leaves 20.
D1632Very popular. Missing inside leaves S16, setting up D8. Then D4, then D2, then D1 - a clean halving sequence all the way down.
D1020Part of the D20 halving chain. Same logic as D16.
D816Part of the D16 chain. Reliable fallback.
Bull (D25)50Used by some top players (Taylor was famous for bull finishes). Higher risk but rewarding on big checkouts like 170.
03

Leave strategy

When a player cannot check out in the current visit, they aim to "leave" a number that gives them the best chance next visit. The ideal leave is a number that allows a one-dart or two-dart finish on a preferred double.

Leaving 40 (D20)
The single most popular leave. One dart at double top to win.
Leaving 32 (D16)
Second-most popular. One dart at D16 with the halving chain as backup.
Leaving an even number
Always preferred over an odd number. An odd remaining score requires a single or treble to set up a double, adding an extra dart of risk.
Avoiding the madhouse
D1 (double one, score of 2) is dreaded. The target is tiny and there is no fallback. Players plan routes specifically to avoid being left on 2.
04

Common checkout routes

Score leftStandard routeNotes
170T20 - T20 - BullThe big fish. Maximum checkout.
141T20 - T19 - D12The nine-darter finish route.
120T20 - S20 - D20Clean route to double top.
100T20 - D20Two darts. Clean and fast.
80T20 - D10Two darts via the halving chain.
60S20 - D20Two darts. Leave on double top.
40D20One dart at double top.
32D16One dart. Halving chain backup.

See the full checkout chart for every out-shot from 170 down to 2.

05

Bogey numbers

Some remaining scores are significantly harder to finish than others. The most feared:

169, 168, 166, 165, 163, 162
Impossible to finish in three darts. The player must score to leave a lower number.
159
Also impossible in three darts despite being below 170.
Odd numbers below 40
Require a single to leave an even double. E.g. 25 left = S9-D8 or S17-D4. Extra dart required compared to an even leave.
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